WHAT IS A SUPER BEACON, ANYWAY???
You can increase your will-power, your spiritual strengths and your certainty about your life-decisions with this new invention based upon the "lost" technology of crystal radio.The truth is that crystal radio technology was never lost, it just went underground along with the work of Tesla, Tucker and many others who dare to defy the industrial giants who control virtually every aspect of modern life.
Crystal Radio Technology is the key to higher consciousness, and you can prove it to yourself in less than five minutes. . . tune in tomorrow for more on the SuperBeacon.
Today is tomorrow, so here is part 2
continuation on the Super Beacon:HOW DOES IT WORK?As you know from the many popular series on "The Universe" and "Wormhole" and from the news on CNN, scientists are now agreed that there are parallel worlds existing, although no one knows how to actually get from here to there and back again...that is, no one except the Shaman, who has known about these worlds all along.
Because scientific testing depends upon technology, science does not yet have the same answers that yogis, shaman and other so-called "mystics" have had for many tens of thousands of years.
Eventually, quantum physics will reveal that you can nano-program a quantum...wait a moment, I'd better explain a quantum from the standpoint of the science known in the world from which I've come...
To begin with, you'll have to wrap your head around the concept that the universe, or "multiverse" as some like to call it, is not really "here", any more than the world you're seeing on your computer screen right now.
Just like the stuff on the internet, and all the stuff inside your computer, the universe is one long string of characters, sort of like basic in spots, sort of like hex in others, and still others, pure binary and/or trinary logical codes, but it's all one big, long string of numbers.
Yes, but how can this world made of pure numbers seem so darn real, and, well...painful?
Tune in tomorrow for,
"I'll explain:"
You of course must know that technical skills toward full-immersion are here already, and it's now just a question of marketing and getting public acceptance...but for what???
For 3-D i-Glasses (it's already patented) that make you into a walking biocomputer, actually what was once called a CybOrg, cybernetic device plus biological organism -- CybOrg.
In the very near future, you won't have to leave home to experience a pleasure trip around the world. You'll smell it, feel it, taste it, sense it, hear it and see it in full surround 3-D, because it'll be a full-blown hallucination created inside your own brain, directed by a machine that knows what you like and dislike and adjusts your experience to match those standards.
Right now, this very moment, you can get into a videogame, take action, take part in its lifestream and participate through your avatar in the experience of the moment.
Yet you won't really be there, nor is anything actually happening inside the computer. The fact is, it's all a string of numbers, expressing itself as a picture on your screen and a sound coming out of a couple of speakers.
It looks so dimensional, but it isn't. It's a flat screen, with colored dots.
It sounds so real. But it isn't. It's all simulation.
That's your experience of life on Planet Earth in a nutshell.
But there's more. So much more.
UFOs are from other civilizations, many of which are nowhere near this universe, let alone this tiny galaxy amongst billions of other galaxies, each containing many billions of stars, most of which have planetary systems, some of which are populated by beings far smarter than humans, and they travel this way all the time!
Let's talk about interdimensional travel, okay? . . .
Tune in tomorrow for more on the Super Beacon
. . .continuation of the Super Beacon (4th installment)
Let's talk about interdimensional travel, okay?WHY DO IT?
Because it's fun. But there are a lot of other more reasonable reasons, and here they are:1. You'll open a door to a world much greater than Planet Earth.
2. You'll regain memories you never dreamed you had.
3. You'll immediately feel better as things quiet down inside your head.
4. You'll have experiences you never thought you'd ever have.
5. You'll be able to do things you never learned, but you'll instantly know how!
6. You'll have a much larger view of the universe and your place in it.
7. You'll know what you're here on Planet Earth to do, and you'll be able to do it.
8. You'll be able to see your whole life, beyond life here on Earth, both in the distant past and distant future.
9. You'll know exactly what to do at every life-turn; guided by the SuperBeacon, you can't go wrong!
10. You'll be happy, totally happy with the results of your efforts!!!Tune in tomorrow for more on the SuperBeacon
HOW TO DO IT:
Full immersion gaming and sports spectating, even restaurant and sex-parlor experiences aren't very far away, probably less than a decade, even given the primitive science of humans of Planet Earth, not even close to intellectual giants amongst an unimaginably huge population of incredibly intelligent life in many galaxies in this universe and many more in other parallel universes.
In most Galactic Accord civilizations, "intelligence" is measured by the percentage of telepathics in the population. A population that is about 90% telepathic constitutes a barely-passing grade.
Peacefulness, integration of diverse cultures, beliefs and practices, along with world-wide cooperation lead inevitably toward natural telepathic communication on a cultural level, astral projection as a perfected science -- which looks to humans like UFOs, but they aren't -- and of course, university-level courses on soul-retrieval and other pursuits of higher galactic civilizations.
Tune in tomorrow for more on the SuperBeacon
Because scientific testing depends upon technology, science does not yet have the same answers that yogis, shaman and other so-called "mystics" have had for many tens of thousands of years.
Eventually, quantum physics will reveal that you can nano-program a quantum...wait a moment, I'd better explain a quantum from the standpoint of the science known in the world from which I've come...
To begin with, you'll have to wrap your head around the concept that the universe, or "multiverse" as some like to call it, is not really "here", any more than the world you're seeing on your computer screen right now.
Just like the stuff on the internet, and all the stuff inside your computer, the universe is one long string of characters, sort of like basic in spots, sort of like hex in others, and still others, pure binary and/or trinary logical codes, but it's all one big, long string of numbers.
Yes, but how can this world made of pure numbers seem so darn real, and, well...painful?
Tune in tomorrow for,
"I'll explain:"
I'll explain:
You know how easily you can get immersed in a movie, videogame, dance performance, theater, book or news program, right?You of course must know that technical skills toward full-immersion are here already, and it's now just a question of marketing and getting public acceptance...but for what???
For 3-D i-Glasses (it's already patented) that make you into a walking biocomputer, actually what was once called a CybOrg, cybernetic device plus biological organism -- CybOrg.
In the very near future, you won't have to leave home to experience a pleasure trip around the world. You'll smell it, feel it, taste it, sense it, hear it and see it in full surround 3-D, because it'll be a full-blown hallucination created inside your own brain, directed by a machine that knows what you like and dislike and adjusts your experience to match those standards.
Right now, this very moment, you can get into a videogame, take action, take part in its lifestream and participate through your avatar in the experience of the moment.
Yet you won't really be there, nor is anything actually happening inside the computer. The fact is, it's all a string of numbers, expressing itself as a picture on your screen and a sound coming out of a couple of speakers.
It looks so dimensional, but it isn't. It's a flat screen, with colored dots.
It sounds so real. But it isn't. It's all simulation.
That's your experience of life on Planet Earth in a nutshell.
But there's more. So much more.
UFOs are from other civilizations, many of which are nowhere near this universe, let alone this tiny galaxy amongst billions of other galaxies, each containing many billions of stars, most of which have planetary systems, some of which are populated by beings far smarter than humans, and they travel this way all the time!
Let's talk about interdimensional travel, okay? . . .
Tune in tomorrow for more on the Super Beacon
. . .continuation of the Super Beacon (4th installment)
Let's talk about interdimensional travel, okay?WHY DO IT?Because it's fun. But there are a lot of other more reasonable reasons, and here they are:1. You'll open a door to a world much greater than Planet Earth.
2. You'll regain memories you never dreamed you had.
3. You'll immediately feel better as things quiet down inside your head.
4. You'll have experiences you never thought you'd ever have.
5. You'll be able to do things you never learned, but you'll instantly know how!
6. You'll have a much larger view of the universe and your place in it.
7. You'll know what you're here on Planet Earth to do, and you'll be able to do it.
8. You'll be able to see your whole life, beyond life here on Earth, both in the distant past and distant future.
9. You'll know exactly what to do at every life-turn; guided by the SuperBeacon, you can't go wrong!
10. You'll be happy, totally happy with the results of your efforts!!!Tune in tomorrow for more on the SuperBeacon
. . . continuation on the Super Beacon (fifth installment)
HOW TO DO IT:
WHAT IS "FULL-IMMERSION" EXPERIENCE?
Full immersion gaming and sports spectating, even restaurant and sex-parlor experiences aren't very far away, probably less than a decade, even given the primitive science of humans of Planet Earth, not even close to intellectual giants amongst an unimaginably huge population of incredibly intelligent life in many galaxies in this universe and many more in other parallel universes.
In most Galactic Accord civilizations, "intelligence" is measured by the percentage of telepathics in the population. A population that is about 90% telepathic constitutes a barely-passing grade.
Peacefulness, integration of diverse cultures, beliefs and practices, along with world-wide cooperation lead inevitably toward natural telepathic communication on a cultural level, astral projection as a perfected science -- which looks to humans like UFOs, but they aren't -- and of course, university-level courses on soul-retrieval and other pursuits of higher galactic civilizations.
Tune in tomorrow for more on the SuperBeacon
. . .continuation of the Super Beacon (6th installment)
HOW DOES IT DO WHAT IT DOES?
You
can, if you know how, encode a message into a positionally-significant
electronic mass -- in quantum, it's understood that masses of potential
energy tend to as-if lump up into...well, into lumps, but not exactly.
The lumps are a way of measuring something that can't and won't stand
still long enough to measure, they aren't really there in the sense of
particle physics, where bumping into something means you collided with
it. In quantum, that's just not how it works. In quantum travel doesn't
involve distance.In quantum, an electron can suddenly be in one
universe, and then, just as suddenly, be in one, two or more other
universes also. It can co-exist in a number of universes at once,
because, like the graviton, it slices through matter and dark energy
quite easily, something like the net effect of a neutrino.
Encoding a message and actual travel are two different balls of wax, aren't they???
Following the path indicated by the radio waves detected to its source by your SuperBeacon, you'll track the pathway back along itself, but far faster than the speed of light, because you're not hampered by clinging barnacles of particles. Supra-Light travel is only possible in the absence of particles.
Particles are subject to gravity effects when passing super-massive black holes, but not a non-particle being like yourself.
You'll have to be satisfied with a non- physical journey, but it's no less immersive than a videogame, and with practice, you'll get all the smells, sensations and sounds, just like you do on Planet Earth.
You can visit ancient civilizations and even live an actual life right from the present time!!! You can follow your own past-lives. Your ancient past becomes a string of personal sitcoms and reality shows!!!
But there's more...much more!
Tune in tomorrow for the technical part.
Following the path indicated by the radio waves detected to its source by your SuperBeacon, you'll track the pathway back along itself, but far faster than the speed of light, because you're not hampered by clinging barnacles of particles. Supra-Light travel is only possible in the absence of particles.
Particles are subject to gravity effects when passing super-massive black holes, but not a non-particle being like yourself.
You'll have to be satisfied with a non- physical journey, but it's no less immersive than a videogame, and with practice, you'll get all the smells, sensations and sounds, just like you do on Planet Earth.
You can visit ancient civilizations and even live an actual life right from the present time!!! You can follow your own past-lives. Your ancient past becomes a string of personal sitcoms and reality shows!!!
But there's more...much more!
Tune in tomorrow for the technical part.
. . . continuation on the SuperBeacon (7th installment)
WHAT'S THE TECHNICAL BEHIND ALL THIS???
Through
experimentation with a long-lost branch of science, crystal radio
technology has revealed itself to be a means by which certain "quantum"
effects can be generated or captured through radio waves coming to us
directly from the Big Bang in outer space.
SuperBeacon Inductions have been shown to induce lucid dreaming and astral travel.
You can use the SuperBeacon to contact your own parallel universe personae, but it can be used to contact any spirit anywhere in this universe or another.
The SuperBeacon is typically used to increase one's abilities, both universal-spiritual and local-planetary. Some of those abilities actually reside in off-world selves, in much the same way that you might store large quantities of data in an outboard memory chip.
The SuperBeacon can be used with specific ancient artifacts, which come to you mounted for altar placement, and ready to use, to facilitate the psychic connections for psychometry or reading of past life objects.
tune in tomorrow for -- IS THIS THING FOR REAL???
SuperBeacon Inductions have been shown to induce lucid dreaming and astral travel.
You can use the SuperBeacon to contact your own parallel universe personae, but it can be used to contact any spirit anywhere in this universe or another.
The SuperBeacon is typically used to increase one's abilities, both universal-spiritual and local-planetary. Some of those abilities actually reside in off-world selves, in much the same way that you might store large quantities of data in an outboard memory chip.
The SuperBeacon can be used with specific ancient artifacts, which come to you mounted for altar placement, and ready to use, to facilitate the psychic connections for psychometry or reading of past life objects.
tune in tomorrow for -- IS THIS THING FOR REAL???
. . . continuation on the SuperBeacon (8th installment)
IS THIS THING FOR REAL???
First of all, the parts to make 1909 crystal radios are no longer made. You have to find new vintage parts, and they're rare.
Everything now is digital and satellite- driven. Radio waves are uninteresting to most scientists today. Only a few visionaries realize that an important scientific area has been dropped in favor of something cheaper and easier to sell. Even Radio Shack, formerly a good source of crystal radio parts, no longer has them available.
Digital technology is not always a good answer, but science doesn't pay the bills -- war and industry write the paychecks and pay the bills.
But thanks to a lucky lab-accident, Crystal Radio Technology is now once again under development by both military and industrial giants, and major physicists like Michio Kaku are ensuring that this important science of parallel universes will thrive, because it can now be proven that there are military and industrial benefits. With a budget of 7.5 Billion Euros, the Large Hadron Collider is proof enough that science is taking parallel universes and extra-dimensional travel very, very seriously.
IS THIS THING FOR REAL???
First of all, the parts to make 1909 crystal radios are no longer made. You have to find new vintage parts, and they're rare.
Everything now is digital and satellite- driven. Radio waves are uninteresting to most scientists today. Only a few visionaries realize that an important scientific area has been dropped in favor of something cheaper and easier to sell. Even Radio Shack, formerly a good source of crystal radio parts, no longer has them available.
Digital technology is not always a good answer, but science doesn't pay the bills -- war and industry write the paychecks and pay the bills.
But thanks to a lucky lab-accident, Crystal Radio Technology is now once again under development by both military and industrial giants, and major physicists like Michio Kaku are ensuring that this important science of parallel universes will thrive, because it can now be proven that there are military and industrial benefits. With a budget of 7.5 Billion Euros, the Large Hadron Collider is proof enough that science is taking parallel universes and extra-dimensional travel very, very seriously.
. . .continuation of the Super Beacon (9th installment)
HOW IS THE SUPERBEACON MADE?
General
Henry H. C. Dunwoody, of the U.S. Army Signal Corps, patented a crystal
radio detector 'way back in 1906. Marconi was the more famous, but the
Dunwoody circuit is far superior.
Dunwoody's pioneering work in radio led eventually to tube radios, then to transistor radios, and eventually to non-AM digital technology, leaving behind the early inquiries into natural radio waves, which would have led scientists directly to radio telescopes and a much earlier discovery of the NASA WMAP, which reveals the exact shape and distribution of particles throughout the universe just after the Big Bang.
The Detector Circuit of the SuperBeacon is based on a very selective and sensitive design that has been used since the very early wireless days. It employs an antenna/ground tuning capacitor to fine tune the input to the parallel tank tuning circuit for optimum selectivity and signal level.
The variable capacitors are tuned like a parallel twin tank circuit, and is critically micro-adjusted to resonate at the desired frequency, which is called the "Shumann Harmonic" or "World-Sound", long known to science. This is the frequency that makes out-of-body astral travel possible and creates "wormholes" between this universe and other parallel worlds.
The precision-tuned circuit makes this set perform far and away better than slider-tuned crystal sets.
It is common to be able to hear real DX from short wave broadcast stations thousands of miles away when conditions are right. It is a real thrill to hear the BBC London, Radio Netherlands, Radio Taiwan, and others on a CRYSTAL SET!
It is possible to hear commercial AM stations hundreds of miles away when conditions are good. One inovation in this circuit is the Detector which automatically selects and refines the highest level signal.
Highest quality parts are used throughout. The Germanium crystal "Outer Space Radio Wave Detector" is hand-selected from vintage stock, and tested for greatest sensitivity.
Of course, there are in addition to natural radio waves coming from the Big Bang, Population III stars and other radio sources in the galaxy, radio waves generated by humans. Some of these commercial radio stations are so powerful that they blot out anything except themselves. So in order to receive the signal you want, the overwhelmingly powerful nearby commercial stations must be blanked out, squelched. This is called "nulling".
The SuperBeacon has a second important circut opposite the first, which is, among radio hobbyists, called a “QRM Rejector”, to which is assigned the function of "jamming" local commercial radio stations that operate too close to the "Schumann Harmonic" frequency we want to receive.
In the early days of wireless, very long wavelength signals were used. These extremely long wavelengths required exceptionally long antennas in order to be resonant. It was impractical to have antennas that were thousands of feet long, so early designers found a way around this problem by using “loading coils” to artificially lengthen their antennas. These loading coils were adjustable coils of wire, or Inductors. Both the SuperBeacon and the CQR Amulet relies on the INDUCTION RING, producing a well-known, but not yet understood, interdimensional quantum effect.
Tune in tomorrow for How to Use the SuperBeacon
Dunwoody's pioneering work in radio led eventually to tube radios, then to transistor radios, and eventually to non-AM digital technology, leaving behind the early inquiries into natural radio waves, which would have led scientists directly to radio telescopes and a much earlier discovery of the NASA WMAP, which reveals the exact shape and distribution of particles throughout the universe just after the Big Bang.
The Detector Circuit of the SuperBeacon is based on a very selective and sensitive design that has been used since the very early wireless days. It employs an antenna/ground tuning capacitor to fine tune the input to the parallel tank tuning circuit for optimum selectivity and signal level.
The variable capacitors are tuned like a parallel twin tank circuit, and is critically micro-adjusted to resonate at the desired frequency, which is called the "Shumann Harmonic" or "World-Sound", long known to science. This is the frequency that makes out-of-body astral travel possible and creates "wormholes" between this universe and other parallel worlds.
The precision-tuned circuit makes this set perform far and away better than slider-tuned crystal sets.
It is common to be able to hear real DX from short wave broadcast stations thousands of miles away when conditions are right. It is a real thrill to hear the BBC London, Radio Netherlands, Radio Taiwan, and others on a CRYSTAL SET!
It is possible to hear commercial AM stations hundreds of miles away when conditions are good. One inovation in this circuit is the Detector which automatically selects and refines the highest level signal.
Highest quality parts are used throughout. The Germanium crystal "Outer Space Radio Wave Detector" is hand-selected from vintage stock, and tested for greatest sensitivity.
Of course, there are in addition to natural radio waves coming from the Big Bang, Population III stars and other radio sources in the galaxy, radio waves generated by humans. Some of these commercial radio stations are so powerful that they blot out anything except themselves. So in order to receive the signal you want, the overwhelmingly powerful nearby commercial stations must be blanked out, squelched. This is called "nulling".
The SuperBeacon has a second important circut opposite the first, which is, among radio hobbyists, called a “QRM Rejector”, to which is assigned the function of "jamming" local commercial radio stations that operate too close to the "Schumann Harmonic" frequency we want to receive.
In the early days of wireless, very long wavelength signals were used. These extremely long wavelengths required exceptionally long antennas in order to be resonant. It was impractical to have antennas that were thousands of feet long, so early designers found a way around this problem by using “loading coils” to artificially lengthen their antennas. These loading coils were adjustable coils of wire, or Inductors. Both the SuperBeacon and the CQR Amulet relies on the INDUCTION RING, producing a well-known, but not yet understood, interdimensional quantum effect.
Tune in tomorrow for How to Use the SuperBeacon
. . . continuation of the SuperBeacon.HOW TO USE THE SUPERBEACON:You
may feel a bit of a tingle when holding the grippers. Rest assured that
this is not an electrical effect in the ordinary sense; it has no
measurable voltage. The tingle comes from the crystal energies, enhanced
by the copper wrappings and their connection to the radio-waves which
have been captured and processed within the SuperBeacon.
Put the Sony headphones on -- you will note that they are oriented with an "L" for the left ear and "R" for the right ear. You may prefer to use ear buds, or another high quality headphone, which is just fine. Everyone is required to use their own headphone at a training center for the sake of personal hygiene and also for psychic- spiritual cleanliness.
The induction disk should now be placed in the Walkman CD player. The disk itself is "charged" shamanically and is an important part of the functionality of the SuperBeacon. Later more advanced training will not use CD induction. Relax as much as you are easily able to do at this time and drop the facial mask (any tension in the face) by relaxing the facial muscles. Release any tension in the shoulders and breathe normally, naturally and gently to get the best results, however if you are feeling tense, it's all right -- the tension will be gone by the end of the induction.
Start the disk by pressing the "play" button to the right of the little window on the side of the Walkman. Adjust the volume as necessary with the "plus" and "minus" buttons to the left of the little LCD window. Pick up the crystal grippers and allow the induction to do all the work. Don't worry if the Chronic (inner thoughts that work against your evolution) fights the procedure -- it works anyway.
Now pick up the copper-coil wrapped crystal grippers, which connect you to the Crystal Detector inside the SuperBeacon. Hold them loosely in a relaxed manner. Do not grip them tightly. You can hold them in any comfortable position with your arms either on a table, on arm-rests, or your lap.
When the induction is complete, which at lower levels will be in about ten minutes and in advanced procedures will be up to an hour, place the grippers back on the table and remove the headphones or ear buds.
You can continue to hold the grippers during the integration process, about three to five minutes up to an hour or two for intense OtherWorld experiences.
Once you have completed your induction, you'll enter the main points of the experience in your Trip Log.
--E.J. Gold
Put the Sony headphones on -- you will note that they are oriented with an "L" for the left ear and "R" for the right ear. You may prefer to use ear buds, or another high quality headphone, which is just fine. Everyone is required to use their own headphone at a training center for the sake of personal hygiene and also for psychic- spiritual cleanliness.
The induction disk should now be placed in the Walkman CD player. The disk itself is "charged" shamanically and is an important part of the functionality of the SuperBeacon. Later more advanced training will not use CD induction. Relax as much as you are easily able to do at this time and drop the facial mask (any tension in the face) by relaxing the facial muscles. Release any tension in the shoulders and breathe normally, naturally and gently to get the best results, however if you are feeling tense, it's all right -- the tension will be gone by the end of the induction.
Start the disk by pressing the "play" button to the right of the little window on the side of the Walkman. Adjust the volume as necessary with the "plus" and "minus" buttons to the left of the little LCD window. Pick up the crystal grippers and allow the induction to do all the work. Don't worry if the Chronic (inner thoughts that work against your evolution) fights the procedure -- it works anyway.
Now pick up the copper-coil wrapped crystal grippers, which connect you to the Crystal Detector inside the SuperBeacon. Hold them loosely in a relaxed manner. Do not grip them tightly. You can hold them in any comfortable position with your arms either on a table, on arm-rests, or your lap.
When the induction is complete, which at lower levels will be in about ten minutes and in advanced procedures will be up to an hour, place the grippers back on the table and remove the headphones or ear buds.
You can continue to hold the grippers during the integration process, about three to five minutes up to an hour or two for intense OtherWorld experiences.
Once you have completed your induction, you'll enter the main points of the experience in your Trip Log.
--E.J. Gold